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Sovereign of the Twelfth Bell

Game UI & Visual Development
(In development)

ABOUT

Sovereign of the Twelfth Bell is an interactive birthday visual novel built in Google Slides. Inspired by Sovereign Tower and court-management games such as Sort the Court!, it uses dialogue, quests, character selection, and branching choices to shape the kingdom’s story.

I developed its original narrative, character designs, interface system, quest outcomes, and postgame archive.

TITLE MENU & INTERACTON

The menu resembles a traditional game system; however, its settings are predetermined, and the Crown refuses to let its new Sovereign exit.

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DIALOGUE INTERFACE DEVELOPMENT

Early concepts exploring readability, framing, and the visual language of character dialogue.

STATUS & REVISION SYSTEM

A HUD tracks the current Bell, reputation, happiness, wealth, and population. Selecting the Foolscap opens a sketchbook-inspired record of the Sovereign’s choices, allowing one eligible decision to be revised.

STATUS HUD
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FOOLSCAP REVISION MENU
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COURT SIGIL SYSTEM

Each member of the court is represented by a sigil combining their role, motif, and color palette. All of them share a frame, and a crown-like ornament symbolizing how they are unified through the court.

ABAILABLITY STATES
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Available
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Unavailable

Each Sigil includes a colored version and a darkened version to communicate the character's availability. Colored sigils represent selected members, while the darkened variants indicate that a character is assigned, injured, or unavailable.

KNIGHT STATS & QUESTS REQUIREMENT

Early UI concepts exploring how each knight's stats are displayed for the quest selection.

QUEST & PETITION INTERFACE

Concepts exploring how quests are presented, including objectives, requirements, deadlines, and rewards.

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QUEST ASSIGNMENT SYSTEM

Players review each petition’s recommended stats before assigning a knight. Each knight may be selected only once, encouraging the player to consider both the current mission and the remaining missions. Stats of the Knights are shown once the player selects them.

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QUEST OUTCOME SYSTEM

The selected knight’s stats determine the mission’s outcome rating, resulting in a high, moderate, or failed. Stars earned across all missions contribute to the court’s final performance rating.

AFTER THE TWELFTH BELL: POSTGAME ARCHIVE

After completing the main story, a postgame archive containing character records, personalized birthday messages, visual development, hidden lore, and a Sovereign profile based on their choices is unlocked.

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