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Sovereign of the Twelfth Bell

Game UI & Visual Development
(In development)

ABOUT

Sovereign of the Twelfth Bell is an in-development interactive fantasy experience built in Google Slides. Centered around a cast of knights and their lives within the kingdom, the project uses dialogue, quests, character selection, and branching choices to influence how the story unfolds.

TITLE MENU & INTERACTON

The menu resembles a traditional game system; however, its settings are predetermined, and the Crown refuses to let its new Sovereign exit.

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DIALOGUE INTERFACE DEVELOPMENT

Early concepts exploring readability, framing, and the visual language of character dialogue.

COURT SIGIL SYSTEM

Each member of the court is represented by a sigil combining their role, motif, and color palette. All of them share a frame, and a crown-like ornament symbolizing how they are unified through the court.

ABAILABLITY STATES
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Available
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Unavailable

Each Sigil includes a colored version and a darkened version to communicate the character's availability. Colored sigils represent selected members, while the darkened variants indicate that a character is assigned, injured, or unavailable.

KNIGHT STATS & QUESTS REQUIREMENTS

Early UI concepts exploring how each knight's stats are displayed for the quest selection.

QUEST & PETITION INTERFACE

Concepts exploring how quests are presented, including objectives, requirements, deadlines, and rewards.

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