Sovereign of the Twelfth Bell
Game UI & Visual Development
(In development)
ABOUT
Sovereign of the Twelfth Bell is an in-development interactive fantasy experience built in Google Slides. Centered around a cast of knights and their lives within the kingdom, the project uses dialogue, quests, character selection, and branching choices to influence how the story unfolds.
TITLE MENU & INTERACTON
The menu resembles a traditional game system; however, its settings are predetermined, and the Crown refuses to let its new Sovereign exit.



DIALOGUE INTERFACE DEVELOPMENT
Early concepts exploring readability, framing, and the visual language of character dialogue.






COURT SIGIL SYSTEM
Each member of the court is represented by a sigil combining their role, motif, and color palette. All of them share a frame, and a crown-like ornament symbolizing how they are unified through the court.










ABAILABLITY STATES

Available

Unavailable
Each Sigil includes a colored version and a darkened version to communicate the character's availability. Colored sigils represent selected members, while the darkened variants indicate that a character is assigned, injured, or unavailable.
KNIGHT STATS & QUESTS REQUIREMENTS
Early UI concepts exploring how each knight's stats are displayed for the quest selection.










QUEST & PETITION INTERFACE
Concepts exploring how quests are presented, including objectives, requirements, deadlines, and rewards.

